Make mobile games and playable ads from a prompt with Higgsfield Playable, and test them well
Short answer
A free Higgsfield Playable guide as of October 2026: what Playable Games and Playable Ads are, plan access, creating a game step by step, genres, 2D and 3D, references, using it from Claude, playable ad exports for ad networks, file limits, testing gameplay, costs, and asset rights.
Create mobile games in 2D or 3D from a description. Available on all Higgsfield plans
Playable Ads
Interactive ads where viewers try a game mechanic. Enterprise plans only
Higgsfield launched Playable in late October 2026.
Describe the fun. Playable builds the first version. Testing makes it good.
02
Create a game step by step
Choose to generate on Higgsfield, or in Claude through the Higgsfield connector
Describe the goal, controls, obstacles, and ending
Choose 2D or 3D
Pick a genre
Add references if you want
Generate, then play and test
03
Genres
The genre options include shooter, runner, adventure, action, strategy, maze, puzzle, and simulation.
04
Write a good game prompt
Start with one core mechanic
Name the controls: tap, swipe, drag, or keyboard
Say how the player wins, loses, and restarts
Describe the look and mood
A 2D runner where a fox dashes through a snowy forest. Tap to jump over logs, swipe down to slide under branches. Collect berries for points. Three hits ends the run, then tap to restart. Bright, flat colours.
05
Use references
Add character or object images to guide the look
Give each reference a clear purpose
Use only assets you own or have permission to use
06
Explore and remix
Browse examples in Explore and filter by genre
Play them to see what works
Use Recreate to start from an example
Find your games in My playables
07
Playable ads
Choose 2D, 3D, or 3D Fast
Manual mode lets you approve each stage, Auto mode runs straight through
Export a single HTML file up to 5 MB, formatted for your ad network
Supported networks include AppLovin, Unity Ads, Meta, Google App Campaigns, Moloco, Mintegral, Liftoff, Pangle, and generic MRAID
Ads can use up to 40 images, one video of 3 to 60 seconds, up to 20 audio files, and up to three existing game files.
08
Test before sharing
The first seconds: is it clear what to do?
Controls on a real phone
Scoring and difficulty
Losing and restarting
Performance on older devices
09
Costs
Access and generation costs are separate, and Higgsfield had not published fixed prices per game or ad. Check the cost shown before generating.
10
Know the limits
Generated games are a strong first version, not a finished product
Polish, balance, and performance still need human work
Publishing to app stores needs your own developer accounts and review
The golden rule
Do not try to build a giant game in one prompt. Make one fun mechanic, test it on a phone, and improve it step by step.
Games
Ads
Genres
Prompt
References
Export
Test
Make a one-mechanic 2D game today and test it on your phone with a friend.
It has 10 sections, starting with “What is Higgsfield Playable?”, “Create a game step by step”, “Genres” and “Write a good game prompt”, plus 6 more sections.
How long does it take to read?
About 2 minutes. Every section is a short, self-contained card, so you can jump straight to the part you need.
Is this guide free?
Yes. The full guide is free to read on this page, with no sign-up.
For research and ideas only. Results vary and nothing here is a promise of income. See our Disclaimer.
Weekly newsletter
Everything new, every Monday.
One short email every Monday with everything shipped that week: new free tools and websites, new guides, new free browser tools and what's new in my free Gumroad libraries, plus how the site is growing. Free, and you can unsubscribe anytime.
You sign up on Gumroad, which stores your email to send the newsletter. See our Privacy Policy.
Cookies and your choices
This site works without tracking you and loads no analytics scripts. Essential storage is always on so pages load and work correctly. You decide whether your browsing preferences are saved on your device. Read the Privacy Policy.